Wizard’s Study

Wizard’s study in UE4. Tried to channel a fantasy vibe while practicing my lighting, texturing, and composition. All assets modeled in Maya, sculpts done in Zbrush. Textures done in Substance Painter and Designer.
This project was my first environment. It was a challenge to readjust to a new workflow, but fun to learn to tools like Substance Designer, which was used for the walls and floors.

UE4 - Wizard's Study