Dou Ya (WIP)

Current WIP I’m creating while taking CGMA’s Advanced Stylized Character Art for Games Mentorship. Concept by qingshan CHEN.

Sculpted in Zbrush using Zmodeler and dynamic subdivision workflow.

Maps baked in Marmoset Toolbag.

Texturing done in Substance Painter.

Rigged and posed in Blender with the help of Auto Rig Pro plugin.

Rendered in Unreal Engine 5.






Wheel of Time fanart in Zbrush. Just using a mishmash of fanart and descriptions from the books for the design of this one.